How to play
Decks and mana. Bring at least 30 cards. Non-basic cards are limited to four copies, while Aether Wells have no copy limit. Play one Aether Well each turn; ready Wells tap themselves for generic mana.
Grid rules. Units enter your nearest row, unless Flying lets them deploy anywhere. During Movement, shift the whole board; Anchors stay fixed and Slow units move only one tile.
Combat and spells. Touching enemies fight automatically in Combat, while units on the enemy edge hit that player. Sorceries use Play; Instants and Flash can also use response windows.
Progress. Defeat Ironmind for $50, open eight-card packs, and use your collection to improve decks.